Monday, June 28, 2010





Here is a screenshot from the game Fable 2 produced by Lionhead Studios. Peter Molyneux, a genius game designer places a strong emphasis on the realism of his games. The attention to detail is great in this game. Not only do they place many depth cues but they also add details like shadows and lighting that make the game very realistic. The game uses a lot of texture gradient, for example we have it here in the wood as well as the water. Also the buildings in the background get lighter as they reach further back. The game also uses linear perspective with the buildings and the player has the option to "see through the character's shoes" which only intensifies the feeling of "being" the character. They also use relative size, and since it is in a 3D world the player is level with the ground acting as a depth cue for enemies and other characters. This game also has plenty of flow patterns into other portals or areas of the game. Flow patterns, are used in many different video games to enter in other parts of the map of the game.

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